This method returns the frame rate based on the arrival of the video frames into the application buffer. The acquired frame rate depends on the CPU power, performance of the graphic card, color conversion required for a given video mode and custom image processing performed on each frame. The acquired frame rate is equal to the frequency at which the FrameAcquired event is called in your application. When the acquired frame rate is lower than camera frame rate, ActiveGige will fire the FrameDropped events.